Mortal Herald
Different values: 29
=====================================
object {Mortal Herald}
    _id : string {Mortal Herald._id} (all different values)
    folder : string {Mortal Herald.folder} (same value: 5S0CMZTDzgFfC0iN)
    img : string {Mortal Herald.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Mortal Herald.name} (all different values)
    system : object {Mortal Herald.system}
        actionType : object {Mortal Herald.system.actionType}
            value : string {Mortal Herald.system.actionType.value} (4 different values)
                action (x15)
                passive (x10)
                free (x3)
                reaction (x1)
        actions : object {Mortal Herald.system.actions}
            [value] : integer {Mortal Herald.system.actions.value} (2 different values)
                2 (x6)
                1 (x9)
        category : string {Mortal Herald.system.category} (2 different values)
            class (x28)
            skill (x1)
        description : object {Mortal Herald.system.description}
            value : string {Mortal Herald.system.description.value} (all different values)
        level : object {Mortal Herald.system.level}
            value : integer {Mortal Herald.system.level.value} (5 different values)
                16 (x8)
                18 (x8)
                14 (x6)
                20 (x6)
                12 (x1)
        prerequisites : object {Mortal Herald.system.prerequisites}
            value : array<object> {Mortal Herald.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Mortal Herald.system.prerequisites.value.[]}
                    value : string {Mortal Herald.system.prerequisites.value.[].value} (11 different values)
                        Fear of God (x1)
                        Mortal Herald Dedication (x22)
                        fly Speed of at least 20 feet (x2)
                        expert in Intimidation (x1)
                        Herald's Weapon (x2)
                        Flash of Omnipresence (x1)
                        master in Diplomacy (x1)
                        Shield the Faithful (x1)
                        master in Stealth (x1)
                        worshipper of a specific deity (x1)
                        master in Religion or your deity's divine skill (x1)
        publication : object {Mortal Herald.system.publication}
            license : string {Mortal Herald.system.publication.license} (same value: ORC)
            remaster : boolean {Mortal Herald.system.publication.remaster} (same value: True)
            title : string {Mortal Herald.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries)
        rules : ###FoundryRulesObject###
        traits : object {Mortal Herald.system.traits}
            rarity : string {Mortal Herald.system.traits.rarity} (2 different values)
                common (x28)
                rare (x1)
            value : array<string> {Mortal Herald.system.traits.value}
                Length: min=1 max=7
                Value type: string {Mortal Herald.system.traits.value.[]} (20 different values)
                    archetype (x29)
                    concentrate (x4)
                    sanctified (x6)
                    curse (x1)
                    divine (x14)
                    stance (x1)
                    healing (x2)
                    skill (x1)
                    mythic (x5)
                    teleportation (x1)
                    mental (x1)
                    visual (x1)
                    auditory (x1)
                    fortune (x1)
                    linguistic (x1)
                    spellshape (x2)
                    spirit (x2)
                    vitality (x1)
                    dedication (x1)
                    aura (x1)
        [frequency] : object {Mortal Herald.system.frequency}
            max : integer {Mortal Herald.system.frequency.max} (same value: 1)
            per : string {Mortal Herald.system.frequency.per} (3 different values)
                PT10M (x2)
                PT1H (x5)
                day (x1)
        [selfEffect] : object {Mortal Herald.system.selfEffect}
            name : string {Mortal Herald.system.selfEffect.name} (3 different values)
                Stance: Divine Presence (x1)
                Effect: Herald's Weapon (x1)
                Effect: Shield the Faithful (x1)
            uuid : string {Mortal Herald.system.selfEffect.uuid} (3 different values)
                Compendium.pf2e.feat-effects.Item.Stance: Divine Presence (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Herald's Weapon (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Shield the Faithful (x1)
        [subfeatures] : object {Mortal Herald.system.subfeatures}
            proficiencies : object {Mortal Herald.system.subfeatures.proficiencies}
                spellcasting : object {Mortal Herald.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Mortal Herald.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
    type : string {Mortal Herald.type} (same value: feat)